Copyright 1998
joanne twinig twining@texoma.net
accepted for publication Library Practice and Philosophy Spring 1999.
http://www.intertwining.org/collaboratory/papers/twining/003.html
Dimensional Advances For Information Architecture:
by joanne twining, Doctoral Candidate |
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Introduction Information architecture is The Emperor's New Clothes for the work of librarianship. An investigation into information architecture leads quickly, if not eventually, to artificial intelligence and the question of how real intelligence is attained, and how that process might be modeled. The mathematics and logic of artificial intelligence is outside the philosophic scope of this paper and beyond the reach of its overarching practical project. However, if we ignore the infrastructure, which by definition is a means to an end (Duguid 1998), and concentrate on the end, which is the graphical (vis. sentential) representation of information (Narayanan n.d.), then we slide into the area of diagrammatic reasoning, and land in territory more relevantly related to the study of the architecture of information, and how to approach the unrepresented dimensionality of the librarian's mind. The object of this article is two-fold:
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| Diagrammatic
reasoning is concerned with visual representation and
reasoning, or how we make sense of logical information
when it is represented by graphs, map, charts, diagrams,
photos, video clips, computer generated graphics, models,
and the like. While the letters of the alphabet, the words they construct, the sentences to which they lend meaning, and the texts with which they tell stories are certainly symbolic, and thus graphical, diagrammatic reasoning departs from sentential representation and concentrates on the logical relations of non-alphabetic graphic representations of information. A resource-rich research-based portal to the study of diagrammatic reasoning is http://morpheus.hartford.edu/cs/faculty/anderson/. The Diagrammatic Reasoning Website provides access to fulltext online scholarly articles via the site bibliography, and points to other research sites containing books (some with tables of contents and abstracts), computer programs, online experiments and demonstrations, as well to fellow humans involved in this area of study. A visit to this site is a quick trip to the edge of what is known about the use of computers to represent logical information graphically. But, for philosophy of librarianship, and thus for the practical applications it advances, it's just another empty-handed trip home. The heart of diagrammatic reasoning is ascription: the assignment of meaning to the graphical forms, or the in-FORM-ation of otherwise meaningless objects. Librarianship has always used the alphabet as the tool of choice to achieve its ends: order and access. Librarians understand that once meaning is ascribed, the co-processing of informed objects creates understanding, and this process leads to knowledge, or the state in which multiple simultaneously-understood information objects are processed. Wisdom, a natural progression of this line of thought, is knowing what to make of the multiple simultaneously understood information objects. Expression, or the calculated depiction of wisdom achieved, creates objects, and thus completes the cybernetic circle of the life of the mind, and not coincidentally keeps the spirit of the library alive. This process is not newly understood, nor has it been neglected in the literature of the profession. But, that librarianship has done little with the diagrammatic tools of modern technology, and has yet to achieve a "showing" of the elegant simplicity of the miracle of the library, convicts the tools and not the attempts or the desires of the profession. This paper will show and tell that librarianship isn't behind in the race with technology, but that it's so far ahead we're losing ground waiting for technology to catch up! Philosopher of librarianship, Joseph Z. Nitecki, has come closest to achieving the graphical representation of the sparkle of the mind that characterizes librarianship, and he's done it by developing a theory using the more difficult literary tool, not technology., Nitecki's capstone work, The Nitecki Trilogy, and particularly Volume One, Metalibrarianship: A Model for the Intellectual Foundations of Library Information Science, lies languidly online waiting for technology to catch up so to render the most powerful intellectual tool the profession has produced since Ranganathan's Five Laws explicated what we do. Nitecki's Model offers a clear picture of how we do it, and so how we might do it better. |
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| The
problem is that Nitecki's work, while very well written,
is a very hard read, even for the most dedicated among
us. The concept of Metalibrarianship is just too elegant
for words. It needs to be shown.
--C.S.Peirce (1839-1914) |
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The Nitecki Model |
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| Diagrammatic
reasoning research representations demonstrate the limits
of the means available for the ends of philosophy of
librarianship's graphically stalled research agenda.
Technology simply has not achieved what librarianship
needs: simultaneous occupation and manipulation of a
singular information object, and simultaneous occupation
of multiple information objects in singular space. In fact, technology seems to be working in the opposite direction: toward singular occupation of sequential information objects. While waiting for technology to advance from its singular state of mind and provide the tools we need to make a dimensional intellectual leap, philosophy of librarianship is stuck in the world of text, and one-to-one sequential communication. Some would have librarianship believe that technology is so far ahead we must feverishly race just to keep from falling into professional obsolescence, but the fact of the matter is that librarianship is in its youthful stride while technology is toddling clumsily behind. Technology cannot represent the intellectual model of the library, and librarianship cannot advance without that ability. While librarianship is a kind and gentle profession not given to blunt insistence, it's time for a kickstart less we all get intellectually lazy thinking that mastering the Microsoft click is the answer to the world's information rut. The end desired, or the practical aspect of this project, is to animate and activate Nitecki's (1993) Model for the Intellectual Foundation of Library Information Science as explicated in Metalibrarianship. Nitecki's model takes librarianship to its next intellectual level, but playing with it is beyond the limits of the textual mind. Actualizing the Nitecki Model requires that the individual layers of a series of one-dimensional graphical representations, which were incrementally produced for print on page, be rendered minimally in three dimensions, then integrated into a singular whole, and animated, and that each layer remain individually and interactively manipulable. That achieved, technology will have enabled librarianship to show simply the intricately-intertwined processes behind the elegant front of the profession. By showing simply how librarianship keeps order of the world's store of knowledge, we shall see how to make the dimensional leap to a richer level of intelligence. Fundamental to the Nitecki model is the concept of triangulation, or the need for threes to gain meaningful understanding. This in itself is a bold departure from the dichotomous thinking that has reigned through the scientific era. The concept of triangulation can be reached incrementally, sententially: with one, we can achieve description; with two, we can achieve categorization and comparison; with three, we can achieve contextual meaning. Contextual meaning is a fundamental premise of the emerging naturalistic/constructivist philosophy, which claims a phenomenon cannot be understood outside its context (Erlandson 1993). Contextual grounding is what makes the Nitecki Model universally useful. The beauty of the 3x3x3 layers of Nitecki's Model is that they are so universally flexible we can ascribe to them whatever meaning we've informated, and manipulate them to gain whatever understanding we seek. We can use the Nitecki Model, or any part of it, to diagnose, manipulate, and prescribe in any information environment. We can use it to show what has been, what is, and what needs to be. We can use it to learn what we need to know. We can use it for people, for documents, and for collections. We can use it at the intersection of any of these. The question is, can we use Nitecki's Model to tell computers what we need them to do so we can use computers to show how it do these things? Certainly, if librarians won't read the difficult textual description of the map to their own intellectual environment, we cannot expect computer engineers, programmers or designers to read it! |
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| To see
if we can bridge the gap between reading about and
activating the imagined promise of Nitecki's Models,
let's take up the ancient art of storytelling and employ
minimal graphical aids. The diagrammatic models are taken
directly from Nitecki's print copies (with permission)
and have not been enhanced or modified in any way. Imagine you are in an information domain which expands out in all directions around you, like a sphere (Fig. 1-1). This domain sphere is divided by three radiating planes that extend equidistant from the center. Each section of the sphere represents something different. For now, they will be the mind, the message and the medium. Nitecki calls these three sections of the information domain the alpha, the beta, and the gamma. |
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Within that domain sphere is a slightly smaller second sphere (Figure 4-1). This smaller sphere is the information environment, and it also has three radiating planes marking three distinct sections. Those sections are the political, technical and intellectual aspects of the information environment. These two-spheres-in-one move independently of each other in any and all directions, at any and all speeds. They interact, they intertwine, yet they remain distinct. Sometimes the mind is in the political domain while the message is in the intellectual environment. Sometimes the medium is in the intellectual domain, and the message is in the technical environment. |
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Imagine that you get to choose how these two spheres will align and interact. Imagine that you can set them to exactly the alignment most conducive your your information need. Librarians do this every day. It's inherent in the way we think. We do it without thinking about it. But let's add another layer: |
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Inside these two spheres is a cube (Fig 11-11). The cube is the information agency, or library. (Agency within Environment within Domain). You are also in the middle of the cube and it extends out around you in all directions, to the edge of the spheres. Three of the cube's sides are ascribed as function, purpose and structure. The cube is divided 3x3x3 into 27 smaller cubes, each of which is a subfunction of the larger side(s). The structure side of the cube is divided into three: resources, bibliographic organization, and access. The function side of the cube is divided into three: managerial, interpretative and mediative. The purpose side of the cube is divided into three: inform, educate, and culture. |
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The cube is like a Rubik's Cube. It can be twisted and turned to achieve a seemingly endless combination and coordination of purpose, structure and function. And the cube interacts with the spheres: sometimes the mediative function of the agency is aligned with the political environment and the message domain. When so, it is time for to interpret for the politician what the people are saying! Sometimes the interpretive function of the agency is aligned with the technical environment and the mind domain. Then, it's time to explain to the systems manager that she's not thinking quite right, yet. Now, this would be a perfectly peaceful place to go to work: twisting and turning cubes and spheres to create the perfect alignment to suit the information task at hand. |
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But, life in the library is not that simple, In the sphere/sphere/cube space there is also a stack of triangular planes. Each plane extends to the edge of the domain and slices though the sphere/sphere/cube. Each level of triangular plane has its own meaning: each is a domain of librarianship. Each corner of each domain of librarianship also has meaning ascribed. The top triangular plane is the library and its corners are the generic book, the physical processing, and dissemination. The second plane is library science, and its corners are reprography, management, and bibliography. The third plane down is librarianship and its corners are individual, society, and mediation. The final triangular plane is information science and its corners are data manipulation, network, and information transfer. These triangular planes can move up and down in the sphere/sphere/cube. They can also rotate individually or collectively, and tilt, at times overlapping and intersecting each other. They, too, interact and affect the other parts of the model. |
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One day the transfer corner of the
information science triangle aligns with the structural
function of the agency, the technical environment, and
the intellectual domain. But wait! Within the sphere/sphere/cube/triangle is a three dimensional helical spiral (Fig 11-8). The spiral is the user. The user is fueled by an uncontrollable spark that moves side-to-side within the spiral in a needs<->fulfillment two step. |
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One day the user need spiral sparks at the agency's bibliographic organization/interpretive function subcube just as the technical/political environment's radial and the domain's mind/message radial align perpendicularly What's happening? Chaos! ...well, intellectual chaos, at least..from a text-based model that is beyond the brain's capacity for linear processing of textual information. We begin to need graphical representation. |
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But, there's more! Take the sphere/sphere/cube/triangle/spiral structure, and throw in a pyramid (Fig 9-2). The sides of the pyramid represent the procedural, conceptual, and contextual aspects of information: the know HOW, the know WHAT, and the know WHY which are the rooks of wisdom. Now, take all that and throw it into a larger sphere, which is Metalibrary Reality. |
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The Metalibrary Reality sphere is divided into FOUR radiating sections: the physical reality of the records, the cultural reality of the human perception, and the philosophical reality which is an equivalency relation between alpha, beta, gamma (mind, message, medium) and the data->information->knowledge transfer process. If we could stack and manipulate each of these layers individually within a singular space, and move them around, willly-nilly, to play with Metalibrary Reality, we could SEE what you could make of them. But, we can't. Computers can't do that yet. Computers can only let you manipulate individual objects in singular space, not multiple objects within singular space. They can't map the consequences of the alignment and interaction of aspects of individual objects within singular space. Computers can't do three-dimensional representations of the consequences of alignment of ascribed attributes of multiple individual object segments in singular space. Computers can't do much in singular space but let you click on one thing at a time, one click at a time. And computers cannot do anything outside singular space. Life in the library is just not as simple as a series of clicks. There's not a library in the world, or a librarian within them that clicks one thing at a time! Librarians do what Nitecki's Model describes. We've been doing it for years, and doing it so well we rarely have to think about it any more. We've built such a huge and elegantly intricate system that it is almost beyond one mind's ability to comprehend it as a whole, let alone reconfigure it experimentally. For librarianship to move beyond what it already does so well, it must have the tools to find out how to expand Nitecki's Model. "But wait!" you might ask, "What is the fourth area of the Metalibrary Reality?" It is the unknown reality, the place to which Nitecki has led us and where he has firmly planted the cornerstone of librarianship's future. It is the space without a literal guide; the space beyond the textual processing capability of the human mind; the space beyond the "five plus or minus two" object capacity of the human short-term memory. It is the space for which technology has failed to come up with the diagrammatically reasoning tool we might use to guide us to our future. |
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| Rendered,
the Nitecki Model will provide an assessment, diagnostic,
and prescriptive tool that will enhance and improve our
ability to manage information and information agencies
(Fig 12-2). Activated by animation, the tool will
facilitate aligning and manipulating the procedural,
conceptual and contextual facets within each and any of
the Model's layers. Hyperdimensional physics tells us that if we encase an equilateral pyramid in a sphere and set it spinning on its Y-axis, a massive gravametric energy is produced 19.5 degrees from the equator of the sphere (Futomaki 1998). |
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| That
point of energy is what will both render and animate the
Nitecki Model, and reveal that which librarianship needs
to know. That "new-teckian" energy is what will
take librarianship into the 21st century. How do I know this? I read the book. Can I SHOW it graphically? Not until computers catch up with the multidimensional, intertwining mind of the librarian. Pragmatists might ask, "What's the point in knowing we can create any reality we choose just by moving around the parts of the model?" That's exactly
the point! Rendered, the Nitecki Model will not only let us manipulate the constituent processes of Library Information Science and the contexts and concepts of the library to see if we can discover the "hidden" knowledge beyond our linear textuality, it actually shows is how to build the tool to make this possible because it has mapped the relations known between the intellectual elements of LIS. The Nitecki Model is a metamodel, which means it has interdisciplinary applications...applications the wisdom-starved world is waiting for. |
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Simultaneous
Occupation and Manipulation of Documentary Space
Contact the author: twining@texoma.net The Nitecki Trilogy, Metalibrarianship, The Nitecki Models,
Copyright 1993-1998 J.Z. Nitecki. |
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References Cited
Barwise, Jon and John Etchemendy. n.d. Computers, visualization, and the nature of reasoning. Accessible in PDF format via http://morpheus.hartford.edu/cs/faculty/anderson/biblio.html (accessed 08 Oct 98).
Bush, Vannevar. 1945. As We May Think. Atlantic Monthly. July. 101-108.
Duguid, Paul. 06 October 98. [RRE]Agre-the market and the net. "Red Rock Eater News Service" <rre@lists.gseis.ucla.edu> http://dlis.gseis.ucla.edu/people/pagre/rre.html (Distributed email accessed 08 October 98).
Erlandson, David A. et al. 1993. Doing Naturalistic Inquiry: A guide to methods.Newbury Park: Sage.
Futomaki. 1997-1998. Online Exchanges.
Gross, Mark D. 1996. The Electronic Cocktail Napkin - computer support for working with diagrams, Design Studies. January. Available in PDF format via http://morpheus.hartford.edu/cs/faculty/anderson/biblio.html
Narayanan, Hari. n.d. Introduction to Diagrammatic Reasoning. http://morpheus.hartford.edu/cs/faculty/anderson/intro.html (accessed 08 October 98).
Nitecki, J.Z. 1993-1997. The Nitecki Trilogy. http://venus.twu.edu/library/Nitecki (accessed 08 October 98).
Schrage, Michael. 1990. Shared Minds: The new technologies of collaboration. New York: Random House.
Wulf, William A. 1989. The National Collaboratory--A white paper. Appendix A In Towards a national Collaboratory. Unpublished report of a National Science Foundation invitational workshop. Rockefeller University, New York. March 17-18.
____________. 1993. The Collaboratory opportunity. Science. V261, 13 August.
©1998 joanne
twining / http://www.intertwining.org/collaboratory/papers/twining/003.html twining@texoma.net
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